
The article analyzes a video game adaptation of literaturę, using Marcin Przybyłek’s short story collection “Gamedec” as an example. The author notes the usefulness of an interdisciplinary approach that combines literature and game theory, highlighting the differences between traditional literary adaptation and the specifics of video game adaption, emphasizing the unique features of interactivity and immersion. The example of the game “Gamedec” shows how the world presented in literature can be enriched by game mechanics, allowing players to actively participate in shaping the plot. The work also focuses on the concepts of allotopy and virtual realism. The aim of the article is to emphasize the role of game poetics in the analysis of literary adaptations.