
Video games are an interesting field of study when it comes to religion. In this paper I tried to select and present few examples of religious institutions shown in this medium with short analysis of their role in the games narrative. This study is of course in no way a complete research regarding such presentations, but in an interesting way it shows us how the view on organised religion is created and maintained in interactive, audiovisual media. As the quickest developing narrative medium, video games are therefore furthest reaching one, when it comes to creating the cultural picture easily readable for contemporary viewers.