The subject of this study is to assess the impact of cyberculture on the education of a modern human being. Focusing on this topic is necessary due to statistical data which indicates that the informal education utilising ICT instruments is becoming increasingly important. The research hypothesis assumes that education in cyberspace is extremely useful, providing new opportunities of acquiring new qualifications. Nevertheless, the aim of the work is to indicate possible threats of VR, the solution to which is the creation of cyberculture. The work is interdisciplinary, combining law, sociology and statistics.